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Project Panopticon Role Concept, building technology, videography Client Art Academy Minerva, Minor Art & Technology Year 2014 Project link Description ‘Panopticon’ is an interactive installation which plays with how people behave in an 100% con- trolled environment. Gamification was one of the main pillars in the ‘Panopticon’. We have created this installation as a metaphor for the controlled society we live in. My role in the process of making ‘Panopticon’ was research, concept-development and visual design of the installation. In 1791 philosopher and social theorist Jeremy Benthem designed the perfect prison called panopticon. This five cornered building with a watchtower in the middle made the prisoners aware that they could be watched any minute. One guard could watch the whole prison. The prisoners will change their behavior because they know they can be watched. Michael Foucault projected this idea on social structures. Panopticon as a social structure in everyday life. He saw human beings as individuals and every individual reacts differently to various situations. He also said knowledge is power. If you know how something works you can adapt to it. He stated that panopticon is a metaphor for how people behave in a controlled environment and as a great example for the balance between knowledge and power. After all, if you know the ins and outs of the panopticon, you can find the flaws in the system. Be more an individual by making more personal choices,within the lines of panopticon. Because of the social pressure competitiveness was encouraged in our project, which we called Panopticon. We created a golden cage. Only afterwards people really realized that they were in a 100% controlled environment where rules were forced into them. This because we used the method of gasification. There was a gamester who watched the group while playing the game. And the people at the entrances control who goes in. click
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